Game Development Reference
In-Depth Information
Separating Body Components to Create Clothing
You have already created the basis of the zombie's clothing. Now you need to finish by
creating the coat and shirt that are in the model sheet image.
Creating a Shirt
Continue with your model from the leg portion of the chapter or open C03_ArmsandHands_
finished.blend from the online resources folder for Chapter 3.
1. Select the column of faces above the waist and immediately to the right of the center
axis of the body.
2. Press Y to separate these polygons from the rest of the mesh (FigureĀ 3.29). Scale them
down slightly and adjust the vertices to make them appear as a full shirt.
3. Select the rightmost edge loop of the shirt geometry and extrude it once to the right.
Scale it down so it doesn't accidentally come out of the coat as the zombie animates.
FigureĀ 3.29
Polygons removed
to create a shirt
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