Game Development Reference
In-Depth Information
Figure 3.25
The zombie's thumb
Figure 3.26
Finger extrusion
polygons
12. Pick the finger polygons in the sets of two that will form the individual fingers.
Extrude each pair of polygons a short distance. (If you fail to take this step, there
will not be a space between the geometry of each finger.) Select an edge loop that will
be the base of a finger. Press Shift+Alt+S together. This is the To Sphere command,
which rounds out the edge loop. Repeat this process for each finger base. The result
will resemble Figure 3.27. (Note that the strength of this tool is determined by either
moving the mouse or typing in exact values.)
 
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