Game Development Reference
In-Depth Information
Making the Arms and Hands
Luckily, you have already created an appropriate shoulder from which to extrude your
arms back in the torso section of the tutorial. From these four faces, you will now create
the arms and hands.
New modelers usually find that the creation of hand geometry requires practice. The
challenge is to create something that not only looks good but that also fits the topology
of the arms and rest of the model. Here, you are creating a character with sleeves. As you
did with the foot geometry, you can practice forming the shapes without worrying about
attaching them to the arms.
Modeling and Shaping Arms
We will begin this section by extruding the arm geometry to create coat sleeves.
1. Continue with your model from the leg portion of the chapter or open C03_Legs_
finished.blend from the online resources folder for Chapter 3. Select the four that
will make up the shoulder and extrude from these faces (Figure 3.19).
2. Extruding the arms is much like the process of extruding the legs. First, create two
small extrusions from the shoulder geometry. This will allow proper deformation
when the model is rigged.
3. Now create one long extrusion for the upper arm down to where the zombie's elbow
is. You can recognize the elbow by seeing where creases are in his coat or by looking
at Figure 3.20 to see what the arm geometry should look like. Scale the faces at the
end of the extrusion down so they fit the model sheet.
Figure 3.19
Extrude from these
polygons.
Search WWH ::




Custom Search