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6. Cut a few vertical edge loops along the foot and adjust the vertices to make a nice
shoe shape. Cut another horizontally and move it near the bottom of the foot to cre-
ate the sole of the shoe. Select the bottom polygons and scale them down slightly.
Your shoe should look something like Figure 3.17.
7. You will now extrude some polygons to create the illusion that the shoe connects to
the leg. Select the edge loop at the top of the shoe again. Press Z to enter wireframe
view. Extrude a new edge loop upward slightly along the z-axis, and then scale it
down so it disappears under the pants. Make sure that the two meshes are not touch-
ing. Extrude upward into the pant leg (Figure 3.18).
8. You now have a torso with legs. Save your file. Look at C03_Legs_finished.blend to see
what the model should look like so far.
Now you will go back up the mesh to the shoulder geometry, where you will extrude
arms and hands.
Figure 3.17
Foot geometry
Figure 3.18
Extruding polygons to make a sock
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