Game Development Reference
In-Depth Information
Modeling the Feet
Now that the pants are done, you can begin creating the feet:
1. Select the faces at the bottom of the legs and press X to bring up the Delete menu.
Choose Faces to delete them.
2. Select the remaining edge loop at the bottom of the leg and use Shift+D to duplicate
it. Move this one down a little from the edge of the pants. Extrude it downward to
create the base of the foot and align the bottom edge loop along the z-axis, as shown
in Figure 3.15.
3. The bottom of the foot geometry will have no faces on it. Create new ones by select-
ing groups of four vertices and press the F key to create a new face. Do this until the
bottom of the foot is filled in with neat geometry.
4. Move the vertices at the back of the bottom of the foot backward along the y-axis to
create the shape of a heel.
5. Select the faces at the front of the foot geometry and align them along the y-axis, as
shown in Figure 3.16. Use this flat surface to extrude the rest of the foot geometry
according to the model sheet.
Figure 3.15
Creating a base for the foot construction
Figure 3.16
Flatten geometry on the foot so it can be extruded.
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