Game Development Reference
In-Depth Information
Figure 3.8
Adding a Mirror
modifier to the
torso shape
Clipping is a setting in Blender's Mirror modifier that ensures that geometry does not cross
or leave the mesh's central axis. This setting is helpful for keeping your model neat but
should be switched off when you are extruding things like legs that have to be extruded
near the central edge loop.
6. Using the Loop Cut tool (Ctrl+R),
cut three loops in your torso: one
midway up the chest to create the
bottom of the arm extrusion, one
above that, and two near the front
of the chest to create the front of the
arm extrusion and add some shape
to the chest near the collarbone
(Figure 3.9).
7. Move vertices around to match
the placement in Figure 3.9. There
should be four faces for the eventual
arm extrusion; select all of them and
align them by pressing S to scale
and X to limit that scaling to the
x-axis. Then press numeric 0 to flat-
ten the polygons along the x-axis.
This trick was covered at the end of
Chapter 2, “Blender Basics for Game
Characters,” and is useful any time
you want to make geometry even.
8. Use Loop Cut again in the front
view to make a cut near the central
Figure 3.9
Loop cuts help define future extrusions and shaping.
 
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