Game Development Reference
In-Depth Information
Figure 3.6
Cube after
Subdivide Smooth
operation
Figure 3.7
Shaping the subdi-
vided cube to match
the model sheet
5. Go to the Properties editor and click the wrench icon to open the Modifiers context.
Add a Mirror modifier to your model, as shown in Figure 3.8. In the Mirror modifier
options, you will see a check box labeled Clipping. Click it.
 
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