Game Development Reference
In-Depth Information
ChapTEr 3
Modeling the Character
In the previous chapter,
you learned about Blender's interface
and modes, and you created your first basic block character. Now you will more deeply
explore the process of creating humanoid characters by modeling a zombie in Blender.
In this series of tutorials, you will learn to model the body and head with two differ-
ent techniques: box and poly-by-poly modeling. You will also learn to model features
efficiently to maintain a low polygon count. Finally, you will learn how to add nonsym-
metrical details such as damage to your zombie that will be enhanced in later chapters.
This chapter covers the following topics:
■
Working with model sheets
■
Shaping the torso for low polygon count
■
Extruding the legs and feet
■
Making the arms and hands
■
Separating body components to create clothing
■
Creating the head with poly-by-poly modeling
■
Carving out zombie damage
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