Game Development Reference
In-Depth Information
8. Press G to activate the Transform tool. Press Z to constrain this transformation to
the z-axis, and then pull the faces upward. Press A to deselect, and then perform the
same operation on the bottom two
faces of the cube, moving the bot-
tom two faces downward.
9. Select the top two faces again so the
top and bottom faces are selected.
In the Mirror modifier menu in the
Properties editor, there is a check-
box called Clipping; click it. This
will ensure that faces on the central
axis do not separate or cross over.
10. Press S to scale the selected faces
down. Now, use the Loop Cut tool
(Ctrl+R) to make cuts and move
edge loops so the model matches
that shown in Figure 2.17. You can
also move edges with Blender's
Edge Slide tool, which moves edges
while keeping them consistent with
the surrounding topology.
11. Select two faces on the bottom of
the model and press E to extrude the faces to create legs. Continue extruding so there
are at least three edge loops around the knees and you have a full leg (Figure 2.18).
Figure 2.17
Using Loop Cut
Figure 2.18
Model with legs
 
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