Game Development Reference
In-Depth Information
Figure 1.3
Character design
Figure 1.4
Enemy design
Model Sheets
Model sheets (Figure 1.5) are an incredibly important aspect of character development
that will save you a lot of work and frustration. Blender and other 3D programs have fea-
tures that allow you to view their model in a wireframe or x-ray mode so that if you are
modeling from model sheets you can essentially trace in 3D.
There are several ways to view the process of creating model sheets. Nearly everyone
agrees on several things: that characters should have their feet shoulder-width apart, that
there should be front and side views, and that arms should not be down against the charac-
ter's torso. These guidelines help create models for usable characters. In 3D modeling you
have to be able to see the polygons that you are working on; this is why you need to pose
the legs and arms. These two guidelines also help in eventual animation, as a character
with better-defined groin and armpit geometry will animate more naturally. The front and
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