Game Development Reference
In-Depth Information
Chap TE r 10
Implementing Your
Zombie in a Unity Game
You have arrived
at the end of your quest to become a game character art-
ist. In this final chapter, you will put the elements you have created in previous exercises
to work in a first-person survival game. You will get a quick introduction to scripting
within Unity and learn how to make these scripts, and other features of Unity, help your
characters come alive. Finally, you will add elements such as health, ammo, and scoring
functions to turn your interactions with your zombie character into a video game.
This chapter covers the following topics:
■
Importing models into Unity
■
Unity scripting—a crash course
■
Adding interactivity to the zombie
■
Turning the First Person Controller into an FPS hero
■
Adding other gameplay elements
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