Game Development Reference
In-Depth Information
as shown in Figure 9.18. Once you select this option, ensure that the Convert From
Grayscale (which may also be labeled Generate From Grayscale) check box is selected
and click the Apply button.
Note that you can change texture size in this menu with the Max Size setting. This is useful if
you want to save memory by not running all high-resolution textures in your scene.
8. In the Scene view, select your ground slab object by LMB-clicking and drag the
Asphalt material from the Project view into the object's Inspector view options. This
will add the texture to the object, as shown in Figure 9.19.
9. The material appears a bit too big right now; fix this by going into the material options
again, now visible as a component of the ground slab cube object, and change the til-
ing on each image to 30 X and 30 Y for each texture. You may also want to lower the
Bumpiness setting in the normal map texture's settings.
Figure 9.18
Converting the black and white image into
a normal map
Figure 9.17
The material options in the Inspector view
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