Game Development Reference
In-Depth Information
Figure 9.9
The lighting in
the hallway with
an orange light at
half intensity. This
image shows the
Scene view with the
scene lighting but-
ton turned on.
Figure 9.10
Creating a doorway
with cube primitives
Finishing the Whiteblock Level
Now you will quickly create a whiteblock town square with some building masses and
alleyways. The alleys will give you places to tuck zombie spawners—objects that create
new enemies—and create dead ends. You will then finish off this environment with some
sky lighting.
1. If it is not already open, open your Unity scene file, ZombieTown.unity , by choosing
File b Open Scene.
2. Add another new cube, and this time scale it to 80 units along both the x- and z-axes.
Place the new cube near your hallway, as shown in Figure 9.11.
 
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