Game Development Reference
In-Depth Information
3. Below the Project Directory field you will see a list of check boxes marked Import
The Following Packages. This allows you to select the premade Unity assets that you
can have as part of your project. In this list, select all the check boxes except those
next to Standard Assets (Mobile).unityPackage and Toon Shading.unityPackage ,
because you will not need them for this project.
4. Click the Create Project button at the bottom of this view and Unity will reboot itself
with an empty scene. If it prompts you to save the project you were just in, select Don't
Save. Loading the new project may take a few minutes as Unity imports all of the
Standard Asset packages you selected from the check box list.
5. Once your new project loads, open the file location where you told Unity to place
your new project with your respective operating system's file browser, and then open
the Assets folder within it. The Project view in Unity is showing you the Assets folder
of the project file on your hard drive, which should have the Standard Assets folder
loaded by Unity (see FigureĀ 9.3).
FigureĀ 9.3
The Project view
and file location
The reason this is incredibly useful is that the Project view is your main import site
for art assets. By saving or copying one of your art assets such as texture images or 3D
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