Game Development Reference
In-Depth Information
ChapTEr 9
Unity Engine Basics
Now that you have
a rigged and animated zombie, it is time to move to
the Unity game engine. Unity is quickly becoming one of the most popular game engines
around. It is also easy to learn despite its ability to make almost any game you wish. In
this chapter, you will get an introduction to the Unity interface and create a simple scene
to battle your zombie in. You will also briefly return to Blender to create some low-poly
props for your game.
This chapter covers the following topics:
■
Understanding Unity's logic and interface
■
Building a whiteblock level with Unity primitives
■
Creating and editing materials in Unity
■
Organizing assets with Unity empties
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