Game Development Reference
In-Depth Information
Figure 8.16
Copying keyframes
7. In the DopeSheet, activate Box
Select mode with the B key or
use Ctrl+K to column-select
the keyframes on the current
frame of the animation. Press
Shift+D to copy the keys and
drag them to frame 60, as
shown in Figure 8.16.
8. Adjust the pose on this frame
so it looks like the thumbnail.
The bones in the back and
head should be bent forward.
Rotate the arms so that they
hang downward as though
they are relaxed and reacting
to gravity. Keep the legs still.
Use Figure 8.17 as a guide.
Figure 8.17
Making the zombie
lean forward
9. In the DopeSheet, press Shift+D to copy the keyframes from frame 1 to frame 120.
This time, adjust the zombie so it is leaning in the opposite direction from its posi-
tion in frame 1. Make sure its right shoulder is closer to the ground and ensure that
 
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