Game Development Reference
In-Depth Information
4. Connect the armature to the
cube as you did in the previous
chapter, by adding an Armature
constraint to the mesh and by
weight-painting the bones to
their corresponding portions
of the mesh. Add an Inverse
Kinematics constraint to the
top bone if you'd like, giving the
constraint a Chain Length of 3.
5. Once the mesh is rigged, enter
Pose mode and select all three
bones. Press I to add a LocRot
keyframe at frame 1 to all three
bones. Use the timeline to move to frame 12 either by dragging the green Timeline
cursor or by typing the desired frame number into the Current Frame text field. Pose
the cube into a bowing position like that shown in Figure 8.10 and add a LocRot
frame to all the bones.
Figure 8.9
Adding a rig to
the mesh
Figure 8.10
Posing the cube
into a bow
 
Search WWH ::




Custom Search