Game Development Reference
In-Depth Information
ChapTEr 8
Animating the Zombie
In this last Blender-focused chapter, you will breathe some
life into your zombie by animating it with the rig you built in the previous chapter. This
chapter will not only cover how to utilize Blender's animation system but will also dem-
onstrate some techniques for keeping animations organized. When animating in an
organized way, you can create a good-looking final enemy, as well as make it usable for
other members of your development team.
This chapter covers the following topics:
Understanding and planning game animation
Using Blender's animation system
Creating an idle animation
Creating a walk animation
Creating a chase animation
Creating a run animation
Organizing your animations
 
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