Game Development Reference
In-Depth Information
Figure 7.18
Creating the
UpperArm bones
2. Extrude another bone from the tail/tip of the UpperArm bones to create forearm
bones. Name these bones ForeArm_L and ForeArm_R .
3. From the forearm bones, extrude another bone down to the zombie's knuckles to cre-
ate the base of the hands. Name these new bones Hand_L and Hand_R . Again, use
the top view to adjust these bones so their joints lie in the right place on the model
(Figure 7.19).
Figure 7.19
The arm bones in
top view
 
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