Game Development Reference
In-Depth Information
8. You'll also want the zombie damage to be its own set of UV islands. Press Numpad 5
to enter perspective view, which will allow you to go inside the zombie's mouth and
bisect the interior of the mouth into a top and bottom half. When you connected
the mouth interior to the rest of the head, it should have resulted in a neat edge loop
where the two meet. Turn one such edge loop into a seam. Also add seams around
the base of the teeth on each jaw, top and bottom, to separate the teeth from the
gums with a seam. Use Figures 4.18, 4.19, 4.20, and 4.21 as guides for your drawing.
Figure 4.18
Mouth geometry as viewed from the head
interior showing mouth seams
Figure 4.19
Close-up of lips showing lip seams
Figure 4.21
Seams isolating the teeth as their own
UV islands
Figure 4.20
Seams separating the cheek from the mouth
interior. Note that there is a seam obscured by
geometry on the top half of the mouth to the
cheek separation line.
 
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