Game Development Reference
In-Depth Information
ChapTEr 4
Prepping for Zombie
Details with UV Unwrapping
You now have your own
zombie character model. However, it
doesn't look very terrifying as of yet. In this chapter, you'll begin to change that by uti-
lizing Blender's powerful UV editing system. By adding textures and sculpting to your
model, you can greatly enhance the look of even the lowest polygon meshes. Here you'll
take the first step toward that goal.
This chapter covers the following topics:
■
The uses of UV layouts
■
Drawing seams
■
Using Blender's UV/Image Editor
■
Laying out a UV sheet
■
Using Blender's Live Unwrap functions
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