Game Development Reference
In-Depth Information
FigureĀ 3.57
Finished mouth
geometry
9. Now that you have a finished mouth setup, you can leave edit mode. Select both
the mouth and head meshes and press Ctrl+J to join the two meshes. This step will
not merge their geometry but rather make them occupy the same block of data in
Blender's object management system.
10. Reenter edit mode and move the mouth geometry so that it is now in line with its
final location in the front view. Use the head geometry as a guide for your movement.
To move the object in precise increments, hold down the Shift key while you move.
11. You will want to connect the lip vertices on the face to the smoothed cube that makes
the interior of the mouth. To do this, it is easier to work from inside the model rather
than out. To do so, press Numpad 5 to enter perspective mode and orbit around the
model until you are looking from inside the head. Select vertices in groups of four
and use F to create new faces in between the mouth and lips. If you have the correct
number of vertices in both meshes, this should be simple. However, if you find your-
self over or short a few vertices, simply make adjustments to the geometry by delet-
ing vertices or adding new ones with the Loop Cut tool. This workflow is shown in
FigureĀ 3.58.
12. When you have attached the mouth to the face, adjust the teeth as needed so they are
in a more natural position behind the lips. Congratulations; you have just completed
your zombie's head!
13. Save your file. Look at C03_Finished_Head.blend to see what the model should look
like so far.
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