Game Development Reference
In-Depth Information
Figure 3.55
Creating the mesh
for teeth
Figure 3.56
Modeling the geom-
etry of the teeth
8. Apply the Mirror modifier to the mouth. Press L near an element of the teeth mesh
to select the whole thing and duplicate it by pressing Shift+D. Move this new row of
teeth down and rotate it 180 degrees along the y-axis to turn it over. Scale it along x
and y to create a nice bottom jaw shape like that shown in Figure 3.57.
 
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