Game Development Reference
In-Depth Information
finished. Add a cube mesh in object mode. Scale and move it so that it lines up with
its final position if viewed through the side viewport.
3. Open the Specials menu with the W key and select Subdivide Smooth to smooth the
new cube. Then, delete the faces on the left half and add a Mirror modifier to the sub-
divided cube. Your screen should look like Figure 3.54.
Figure 3.54
Setting up the
mesh for the mouth
interior
4. Delete the two faces on the front end of the mouth object; doing so will create the
opening that will be merged with the lip mesh on the face.
5. Count the number of vertices you have around the zombie's lips. If you followed the
images in this topic, there should be about 16 vertices in this area. Using the Loop
Cut tool, cut your new mesh so that there is a corresponding number of vertices
around its opening. If you have 16 vertices there, then this should require only two
loop cuts.
6. Create another cube. Move and scale it so it is very small and thin. This will be the
basis for the zombie's teeth. Figure 3.55 shows how you should be progressing.
7. Extrude and move polygons until you have a rounded upper jaw-like shape, as
shown in Figure 3.56. Select the top and back rows of polygons on this shape and
delete them. You will not see them during animation so they will not be necessary.
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