Game Development Reference
In-Depth Information
FigureĀ 3.53
Finished ear geometry
FigureĀ 3.52
Ear extrusion
6. You may want to unhide the body by pressing Alt+H to show hidden meshes.
Position the head and body together so the neck fits into the shirt collar. Change
either mesh appropriately.
7. Extrude a few times from the bottom of the neck to create the top of the chest. Doing
so will make the transition from body to head model appear seamless.
Taking the time to clean up geometry after you've finished your initial modeling can save
you lots of processing power later. The ears are one area that can benefit from such cleaning.
Modeling and Attaching the Mouth Interior
Since your zombie's primary attack will be its bite, you will need to create its teeth and
the interior of its mouth.
1. Now that you have a face model, move over to the Mirror modifier and choose Apply
to apply the modifier. Doing so will make the mirrored version of the face into part
of the main mesh.
2. Place the 3D cursor to the side of the head model. You will want to work on the
mouth interior to the side of the zombie mesh and combine them after you are
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