Game Development Reference
In-Depth Information
Figure 3.46
Eye socket extrusion
7. Add a Mirror modifier to the sphere and ensure Clipping is off. Enter edit mode and
press L to select the entire sphere. Scale the sphere down to a suitable size and move
it so the iris loop fits into the eye cavity, as shown in Figure 3.47. When you move
the geometry around in edit mode like this, the object center will remain in place so
that the Mirror modifier will work properly. If it does not, place the 3D cursor in the
middle of the head between the two eye sockets and press Ctrl+Alt+Shift+C to move
the center. The Origin To 3D Cursor option in the pop-up menu will move the center
to the cursor.
8. Once the eye is placed, adjust the face geometry so it hugs the eye closely, as shown in
Figure 3.47. Using the Proportional Editing tool makes this a simple process.
Figure 3.47
Moving and scaling
the eye shape into
the appropriate
place
 
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