Information Technology Reference
In-Depth Information
Table 11.3
Most Common Commercial Core Game Engines
Company Name
Product Name
Country, founding year
Crytek GmbH
CryENGINE
Germany, 1999
Digital Extremes
Evolution Engine
U.S., 1993
Emergent Game
Technologies
Gamebryo
U.S., 2002
Epic Games
Unreal Engine
U.S., 1991
Garage Games
Torque
U.S., 2000
Id Software
idTech
U.S., 1991
Terminal Reality
Infernal Engine
U.S., 1994
Trinigy
Vision
Germany
Unity Technologies
Unity
U.S.
Valve Corporation
Source Engine
U.S., 1996
Vicious Cycle Software
Vicious Engine
U.S., 2000
Source: Elaboration on the list provided by DeLoura (2009a).
middleware modules, with another fourteen from Canada. Europe was not
far behind, with eighty-four (40 per cent) of modules produced by compa-
nies based in one of the EU member states. Of these products, twenty-two
were developed by companies in the UK, nineteen by companies in France,
twelve in Germany, fi ve in the Netherlands, four in Ireland and four in
Sweden. Twenty-one items, or 10 per cent of the total, come from other
countries. European middleware fi rms succeeded in achieving a dominant
position on one of the major market, South Korea (EGDF 2011).
The dif usion of middleware among studios is shown by a recent survey
(DeLoura 2009a, 2009b) of the top eleven middleware commercial products,
most of which are in the core game engine segment, see Table 11.3. In conclu-
sion, although U.S. companies appear to dominate, Europe supplies a size-
able share of the middleware, including a few of the major game engines.
Distributors and Retailers
The distributing and, in particular, the retailing, part of the value chain is
more locally oriented than other parts of the value chain. We have no real
indication of particular European strengths or weaknesses. Therefore, we
only provide a broad overview based on some other observers' analysis.
This part of the value network includes the activities of manufacturing
boxed products, logistics, retail sales, inventory keeping, point of sale mar-
keting, sales and return agreements (Phillips et al. 2009). The distribu-
tor is the connecting link between the developer/publisher and the retailer.
Responsibilities are mainly in sales agreements as well as in the logistics of
 
 
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