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In-Depth Information
Table 11.2
Top Game Publishers 2010
2010 Position
Name of Publisher
Country
1
Nintendo
Japan
2
Electronic Arts
U.S.
3
Activision Blizzard
U.S./France
4
Ubisoft
France
5
Take-Two Interactive
U.S.
6
Sony Entertainment
Japan/U.S.
7
ZeniMax Media
U.S.
8
THQ
U.S.
9
Square Enix
Japan
10
Microsoft
U.S.
11
Konami
Japan
12
Sega
Japan
13
Capcom
Japan
14
Nexon
Japan
15
Namco Bandai
Japan
16
Warner Bros. Interactive
U.S.
17
Namco
Japan
18
Valve Corporation
U.S.
19
Atlus
Japan
20
Zynga
U.S.
Note: The ranking is not based on revenues but rather on the experience of working with the
publishers.
Source: Adapted from Wikipedia http://en.wikipedia.org/wiki/Video_game_publisher (a ccessed
December 13, 2011), referring to Game developer magazine of September 21, 2010. 8
strive to reduce risk and uncertainty through portfolio thinking, genres,
inclusion of strong brands and intellectual property from other and sequels
(Kerr 2006), similar to other content and media industries (e.g. the motion
picture industry).
As a result of taking advantage of these economies of scale and scope,
during the 1990s, the global publishing industry consolidated around ten
to twenty major companies (like EA, Nintendo, Ubisoft, Infogrames/Atari),
whereas the 2000s saw a trend of vertical integration with developers (and
distribution) rather than further consolidation, in order to better control
production, deadlines and intellectual property (Kerr 2006).
Indeed, U.S. and Japanese companies hold the lead in the publish-
ing stage of the video game value chain. Among the world's top twenty
video game publishers (Table 11.2 ), there are only one or two European
 
 
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