Information Technology Reference
In-Depth Information
Marco, M. (2010).
Sony's Removal of Linux PS3 Option Screws Air Force Pro-
screws-air-force.html
(accessed October 24, 2011).
Marcuse, H. ,1965. La Represión Sobrante. In: Baigorri, O., ed. 1995.
Con el sudor
de tu frente. Argumentos para la sociedad del ocio
. Buenos Aires, Argentina:
Ed. La Marca, pp 73-78.
Margaret. (2010).
Can't Play, Won't Play
.
http://www.hideandseek.net/ (a
ccessed
October 25, 2011).
McGonigal, J. (2009).
Super Better—or How to Turn Recovery into a Multi-
Player Experience
.
http://blog.avantgame.com/2009/09/super-better-or-how-
to-turn-recovery.htm
l (accessed October 25, 2011).
McGonigal, J.. (2011).
Reality Is Broken
. London: Jonathan Cape.
Moretti, S. (2011).
Doctors Use Xbox Kinect in Cancer Surgery
.
http://money.
html (
accessed October 24, 2011).
Nietzsche, F. (1966). Beyond Good and Evil. Translated by Walter Kaufmann.
New York: Random House.
Nietzsche, F. (1976).
Thus Spoke Zarathustra
. Translated by Walter Kaufmann.
Harmondsworth: Penguin Books.
Orland, K. (2010).
Study: Workers Trained On Video Games Perform Better
Video_Games_Perform_Better.php
(accessed October 24, 2011).
Punset, E. (2011). “Fantasía hecha realidad: el éxito de los videojuegos on-line”.
Redes para la ciencia
11.
Reilhac, M. (2010).
The Gamifi cation of Life
.
http://michel-reilhac.blogs.arte.
tv/2010/10/17/speech-gamifi cation-of-life-pttp-oct-12-2010/ (
accessed October
24, 2011).
Sawyer, B. and Smith, P. (2008).
Serious Games Taxonomy
. Digitalmill Inc. and
Serious Games Initiative.
http://www.seriousgames.org/presentations/serious-
games-taxonomy-2008_web.pdf (a
ccessed October 25, 2011).
TED Conferences LLC. . (2010).
Gaming Can Make a Better World
.
http://
(accessed October 24, 2011).
Vaneigem. (2007).
The Revolution of Everyday Life
. London: Rebel Press.
Wark, M. (2006).
Gamer Theory
. Boston, MA: Harvard University Press.
Wikipedia Foundation. (2011).
Socialismo utópico
.
http://es.wikipedia.org/wiki/
Socialismo_ut%C3%B3pico
(accessed October 25, 2011).
Zahumenszky, C. (2011).
Desde el punto de vista del conocimiento, incluso los
videojuegos violentos me sirven. Entrevista a Eduardo Punset
.
http://www.vid
-
videojuegos-violentos-me-sirven-entrevista-a-eduard-punset
(accessed October
24, 2011).
Zicherman, G. (2011).
The Purpose of Gamifi cation. A Look at Gamifi cation's
Applications and Limitations
.
http://radar.oreilly.com/2011/04/gamifi cation-
purpose-marketing.html
(accessed October 24, 2011).
Search WWH ::
Custom Search