Information Technology Reference
In-Depth Information
3. In order to properly describe and analyse the development of the Swedish
game industry it has been important to collect economic data regarding
the industry. To get basic economic data one must fi rst identify all compa-
nies that have been active within the industry. Identifying these actors is
not always easy in a diverse cultural industry. Industrial classifi cations, for
example, the NACE-system, are not refi ned enough for an industry like the
game industry. One must instead develop a dif erent strategy to fi nd the rel-
evant companies.
In Sweden all companies have to be registered through Bolagsverket—
Swedish Companies Registration Oi ce. One part of the registration is fi ling
the company's Articles of Association. This will contain a short description
of the company's planned operations and activates. By searching for relevant
keyword a large number of companies were collected. After sorting out rele-
vant companies (companies whose majority revenues come from game devel-
opment), additional sources have to be used to get a more complete list of
companies. For this chapter only the stock companies are interesting because
they must fi le their annual reports with Bolagsverket.
The method is not perfect, companies are ever changing and if opportu-
nities arise they will switch focus. The industry has also expanded and the
structure has changed. This means that over time it becomes increasingly
complex to follow the industry. The method will also disregard the sole pro-
prietorships because they are not identifi able entities but instead are linked
directly to a single individual's economy.
4. Retrodatabasen.se (2011).
5. Öhlin (2004).
6. Minecraft.net (2011).
7. Nordicgameprogram.org (2011).
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