Information Technology Reference
In-Depth Information
Because there is no standard industry classifi cation for the games industry in
the UK Skillset collates its data using a survey of companies and in consul-
tation with trade associations and an industry panel. Figures used here are
from their 2009 survey.
7. The methodological distinctions between computer games and interactive
media sub-sectors were confi rmed by email to the author on May 11, 2011.
See “Creative Media and the Use and Limitations of Oi cial Data Sources—
An Overview” at http://www.skillset.org/uploads/pdf/asset_15460.pdf?1
(accessed 09/03/2012).
8. This survey did not include retail or externally contracted support services.
9. These employees provide help and technical support to players of online
games.
10. TIGA represents both independent and publisher-owned development com-
panies. ELSPA was rebranded UKIE in 2010.
11. This coincided with the European Commission agreeing to allow the French
tax credit system for some video game production.
12. See http://www.publications.parliament.uk/pa/cm/cmallparty/register/com-
puter-and-video-games-industry.htm (accessed 09/03/2012).
13. See http://www.nesta.org.uk/publications/assets/features/next_gen (a ccessed
09/03/2012).
14. The key term here is online games . South Korea has a large online games
industry but some calculations of the UK industry do not include these
companies.
15. See http://www.gamesindustry.biz/articles/2011-03-03-ukie-moves-on-in-
tiga-merger-deba te (accessed 09/03/2012).
16. Vincent Scheurer has suggested in a speech at the Develop industry confer-
ence in the UK in July 2011 that UKIE and/or a transnational games pub-
lisher may have actively lobbied against the introduction of a games tax relief
system in the UK on the grounds that it might lead to a more “restrictive trade
and legal environment” for games. See his website for a timeline of events at
http://www.sarassin.net/GamesTaxRelief/tax.html (a ccessed 09/03/2012).
17. See http://www.creativescotland.com/ a nd “Britsoft Firms Back Oi cial
Campaign for Tax Breaks” available at http://www.develop-online.net/
news/29856/UK-gaming-greats-get-ready-to-rally-Government (both last
accessed 09/03/2012).
REFERENCES
Bakhshi, Hasan and Mateos-Garcia, Juan. (2010). The Innovation Game. Adjust-
ing the R&D Tax Credit: Boosting Innovation in the UK Video Games Indus-
try . London: NESTA.
Banks, Mark. (2007). The Politics of Cultural Work . New York: Palgrave
Macmillan.
Barter, Pavel. (2004). The Emerald Isle . www.gamedevelopers.ie (a ccessed April
10, 2004).
Cornford, James, Naylor, Richard, and Driver, Stephen. (2000). “New Media and
Regional Development: The Case of the UK Computer and Video Games Indus-
try”. In Restructuring Industry and Territory. The Experience of Europe's
Regions , edited by Anna Giunta, Arnoud Lagendijk and Andy Pike, 73-108.
London: Stationery Oi ce.
CSO. (2008). Population and Migration Estimates April 2008 . Central Statistics
Oi ce. http://www.cso.ie/releasespublications/pr_pop.htm.
 
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