Game Development Reference
In-Depth Information
format at scottkim.com/thinkinggames/GDC99/gdc1999.ppt (referenced July 31,
2009).
CHAPTER 21
Bartle, Richard. 1997. “Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs.”
Journal of Virtual Environments (formerly the Journal of MUD Research ) 1.
Bartle, Richard. 2003. Designing Virtual Worlds. Indianapolis: New Riders Games.
Kim, Amy Jo. 2000. Community Building on the Web: Secret Strategies for Successful
Online Communities. Berkeley, CA: Peachpit Press.
Mulligan, Jessica, and Bridgette Petrovsky. 2003. Online Games: An Insider's Guide.
Indianapolis: New Riders Games.
Simpson, Zack Booth. 2000. “The In-Game Economics of Ultima Online.” Lecture
delivered at the Game Developers' Conference, San Jose, California, March 2000.
Available online at www.mine-control.com/zack/uoecon/uoecon.html (referenced
May 25, 2009).
References
Devor, Holly. 1989. Gender Blending . Bloomington: Indiana University Press.
Durchin, Jesyca. 2000. “Developing Software for Girls.” Lecture delivered at the
Game Developers Conference, San Jose, California, March 2000.
Entertainment Software Association. 2009. “2009 Essential Facts about the
Computer and Video Game Industry.” Report available online at www.theesa.com/
facts/pdfs/ESA_EF_2009.pdf (referenced July 21, 2009).
Elling, Kaye. 2006. “Inclusive Games Design.” Lecture delivered at the Animex
International Festival of Animation and Computer Games, University of Teesside,
Middlesbrough, UK, February 2006. Slides available in PowerPoint format at
www.designersnotebook.com/Media/Inclusive_Games_Design.ppt (referenced July
31, 2009).
Jones, Gerard. 2002. Killing Monsters: Why Children Need Fantasy, Super Heroes, and
Make-Believe Violence . New York: Basic Books.
Saint-Exupéry, Antoine de. 1968. The Little Prince . Translated by Katherine Woods.
New York: Harcourt.
Miller, Carolyn Handler. 2008. Digital Storytelling, Second Edition: A Creator's Guide to
Interactive Entertainment . Burlington, MA: Focal Press.
Ray, Sheri Graner. 2003. Gender Inclusive Game Design: Expanding the Market .
Hingham, MA: Charles River Media.
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