Game Development Reference
In-Depth Information
Lopez, Mike. 2008a. “Gameplay Fundamentals Revisited: Harnessed Pacing
& Intensity.” Article in the Gamasutra webzine, November 12, 2008, at
www.gamasutra.com/view/feature/3848/gameplay_fundamentals_revisited_.php
(referenced May 25, 2009).
Lopez, Mike. 2008b. “Gameplay Fundamentals Revisited, Part 2: Building a
Pacing Structure.” Article in the Gamasutra webzine, November 26, 2008, at
www.gamasutra.com/view/feature/3863/gameplay_fundamentals_revisited_.php
(referenced May 25, 2009).
CHAPTER 14
Adams, Ernest. 2004. “Kicking Butt by the Numbers.” Designer's
Notebook column in the Gamasutra webzine, August 6, 2004, at
www.gamasutra.com/features/20040806/adams_01.shtml (referenced May 25, 2009).
Crawford, Chris. 1986. Balance of Power: International Politics as the Ultimate
Global Game. Redmond, WA: Microsoft Press. Now available in ASCII format at
www.erasmatazz.com/library/Balance%20of%20Power.txt (referenced May 25, 2009).
Morris, David. 2001. Untitled article in Develop 9 (November, 2001).
Dalmau, Daniel Sánchez-Crespo. 2004. Core Techniques and Algorithms in Game
Programming. Berkeley, CA: Peachpit Press.
CHAPTER 15
Hallford, Neal, and Jana Hallford. 2001. Swords & Circuitry: A Designer's Guide to
Computer Role-Playing Games. Roseville, CA: Prima Publishing.
Wizards RPG Team. 2008. Dungeons & Dragons Player's Handbook. Renton, WA:
Wizards of the Coast.
CHAPTER 16
Bateman, Chris, ed. 2006. Game Writing: Narrative Skills for Videogames. Hingham,
MA: Charles River Media.
CHAPTER 19
Campbell, Joseph. 1972. The Hero with a Thousand Faces. Bollingen reprint edition.
Princeton, NJ: Princeton University Press.
Vogler, Christopher. 1998. The Writer's Journey: Mythic Structure for Writers. Second
edition. Studio City, CA: Michael Wiese Productions.
CHAPTER 20
Kim, Scott. 1999. “The Art of Puzzle Game Design.” Tutorial delivered at the Game
Developers' Conference, San Jose, CA, March, 1999. Slides available in PowerPoint
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