Game Development Reference
In-Depth Information
Poole, Steven. 2001. “Lara's Story.” The Guardian. June 15, 2001.
Vogler, Christopher. 1998. The Writer's Journey: Mythic Structure for Writers. Second
edition. Studio City, CA: Michael Wiese Productions.
Ward, Antony. 2004. Game Character Development with Maya. Indianapolis: New
Riders Games.
CHAPTER 7
Adams, Ernest. 2004. “How Many Endings Does a Game Need?” Designer's
Notebook column in the Gamasutra webzine, December 22, 2004, at www.
gamasutra.com/features/20041222/adams_01.shtml (referenced May 25, 2009).
Bateman, Chris, ed. 2006. Game Writing: Narrative Skills for Videogames. Hingham,
MA: Charles River Media.
Campbell, Joseph. 1972. The Hero with a Thousand Faces. Bollingen reprint edition.
Princeton, NJ: Princeton University Press.
LeBlanc, Marc. 2000. “Formal Design Tools: Emergent Complexity, Emergent
Narrative.” Lecture delivered at the Game Developers' Conference, San Jose, CA,
March 2000. Slides available in PowerPoint format at http://algorithmancy.
8kindsoffun.com/gdc2000.ppt (referenced May 25, 2009).
Vogler, Christopher. 1998. The Writer's Journey: Mythic Structure for Writers. Second
edition. Studio City, CA: Michael Wiese Productions.
CHAPTER 8
Bateman, Chris, ed. 2006. Game Writing: Narrative Skills for Videogames. Hingham,
MA: Charles River Media.
Brandon, Alexander. 2004. Audio for Games: Planning, Process, and Production.
Indianapolis: New Riders Games.
Garrett, Jesse James. 2003. The Elements of User Experience. Indianapolis: New Riders
Publishing.
Sanger, George. 2003. The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness.
Indianapolis: New Riders Games.
Tu f te, E dwa rd. 2 0 01. The Visual Display of Quantitative Information. Second edition.
Cheshire, CT: Graphics Press.
CHAPTER 9
Cousins, Ben. 2004. “Elementary Game Design.” Develop 44 (October, 2004) p. 51.
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