Game Development Reference
In-Depth Information
Poole, Steven. 2001. “Lara's Story.”
The Guardian.
June 15, 2001.
Vogler, Christopher. 1998.
The Writer's Journey: Mythic Structure for Writers.
Second
edition. Studio City, CA: Michael Wiese Productions.
Ward, Antony. 2004.
Game Character Development with Maya.
Indianapolis: New
Riders Games.
CHAPTER 7
Adams, Ernest. 2004. “How Many Endings Does a Game Need?” Designer's
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(referenced May 25, 2009).
Bateman, Chris, ed. 2006.
Game Writing: Narrative Skills for Videogames.
Hingham,
MA: Charles River Media.
Campbell, Joseph. 1972.
The Hero with a Thousand Faces.
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Princeton, NJ: Princeton University Press.
LeBlanc, Marc. 2000. “Formal Design Tools: Emergent Complexity, Emergent
Narrative.” Lecture delivered at the Game Developers' Conference, San Jose, CA,
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8kindsoffun.com/gdc2000.ppt
(referenced May 25, 2009).
Vogler, Christopher. 1998.
The Writer's Journey: Mythic Structure for Writers.
Second
edition. Studio City, CA: Michael Wiese Productions.
CHAPTER 8
Bateman, Chris, ed. 2006.
Game Writing: Narrative Skills for Videogames.
Hingham,
MA: Charles River Media.
Brandon, Alexander. 2004.
Audio for Games: Planning, Process, and Production.
Indianapolis: New Riders Games.
Garrett, Jesse James. 2003.
The Elements of User Experience.
Indianapolis: New Riders
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Sanger, George. 2003.
The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness.
Indianapolis: New Riders Games.
Tu f te, E dwa rd. 2 0 01.
The Visual Display of Quantitative Information.
Second edition.
Cheshire, CT: Graphics Press.
CHAPTER 9
Cousins, Ben. 2004. “Elementary Game Design.”
Develop
44 (October, 2004) p. 51.