Game Development Reference
In-Depth Information
Rollings, Andrew, and Dave Morris. 2003.
Game Architecture and Design: A New
Edition.
Indianapolis: New Riders Games.
Schwaber, Ken. 2004.
Agile Project Management with Scrum.
Redmond, WA:
Microsoft Press.
CHAPTER 3
Alexander, Christopher et al. 1977.
A Pattern Language.
Oxford, UK: Oxford
University Press.
Costikyan, Greg. 2005. “Imagining New Game Styles.” Lecture delivered at
Futureplay Conference, Michigan State University, East Lansing, MI, 2005. Slides
available in PowerPoint format at
www.costik.com/presentations/Imagining%20
New%20Game%20Styles.ppt
(referenced May 25, 2009).
Miller, Carolyn Handler. 2004.
Digital Storytelling: A Creator's Guide to Interactive
Entertainment.
Burlington, MA: Focal Press.
Ray, Sheri Graner. 2003.
Gender Inclusive Game Design: Expanding the Market.
Hingham, MA: Charles River Media.
CHAPTER 4
Jones, Gerard. 2002.
Killing Monsters: Why Children Need Fantasy, Super Heroes, and
Make-Believe Violence.
New York: Basic Books.
CHAPTER 5
Rouse, Richard. 2000. “Designing Design Tools.” Article in the
Gamasutra
webzine,
March 23, 2000, at
www.gamasutra.com/features/20000323/rouse_01.htm
(referenced May 25, 2009).
CHAPTER 6
Campbell, Joseph. 1972.
The Hero with a Thousand Faces.
Bollingen reprint edition.
Princeton, NJ: Princeton University Press.
Collins, Karen. 2008.
Game Sound: An Introduction to the History, Theory, and Practice
of Video Game Music and Sound Design.
Cambridge, MA: MIT Press.
Maestri, George. 2006.
Digital Character Animation 3.
Berkeley, CA: New Riders.
Meretzky, Steve. 2001. “Building Character: An Analysis of Character Creation.”
Article in the
Gamasutra
webzine, November 20, 2001, at
www.gamasutra.com/
resource_guide/20011119/meretzky_01.htm
(referenced May 25, 2009).