Game Development Reference
In-Depth Information
GLOSSARY
absolute difficulty The difficulty of a challenge, taking into account both the
intrinsic skill required and the stress on the player, as compared to the trivial case of a
similar challenge. See also relative difficulty and perceived difficulty .
abstract (adjective) A quality of a game that indicates it bears little relationship to
the real world, and the player may not rely on his understanding of the real world
in playing the game; its rules are arbitrary . Abstract is one end of the realism scale;
the other end is representational .
abstract (verb) To remove a complex mechanism from a simulation (often a mech-
anism intended to simulate a real-world phenomenon) and replace it with a simpler
mechanism or none at all.
accelerometer A device that measures acceleration. Placed inside a game control-
ler, it can detect when the player moves the controller. An accelerometer is at the
heart of the Nintendo Wii controller.
action game A game whose gameplay consists primarily of physical coordination
challenges.
action-adventure A hybrid genre of action game and adventure game . The action-
adventure is now more popular than either of its two constituents.
actions Player behaviors permitted by the rules . Many game actions are intended to
overcome challenges , but others serve to add to the player's enjoyment in other ways.
adventure game An interactive story in which the player takes the role of the pro-
tagonist. Puzzle-solving and conceptual reasoning challenges form the majority of
the gameplay; physical coordination challenges are few or nonexistent.
agency The players's ability to affect future events in a story, possibly including
the ending, by taking dramatic actions . Also sometimes called dramatic freedom .
AI See artificial intelligence .
art-driven game A game whose design is primarily driven by the goal of showing
off the game's artwork.
artificial intelligence (AI) A suite of programming techniques that allow a com-
puter to mimic human behavior in certain domains. Video games use AI to provide
artificial opponents for players to play against, among other functions.
asymmetric game A game in which the players do not start with identical
conditions, do not play by the same rules, or do not seek to achieve the same
victory condition.
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