Game Development Reference
In-Depth Information
and motivations are simple, adventure games sometimes need camera perspectives
that allow for more subtle situations. In Figure 19.4 , from Gabriel Knight 3 , Gabriel
hides to see when the maid leaves the room.
The later Gabriel Knight games also allowed the player to move the camera around
somewhat (see Figure 19.5 )—as do most of the better action games. This mimics
how a real person can turn his head to look in a given direction without moving
his whole body.
FIGURE 19.4
Gabriel Knight 3 in
a context-sensitive
camera angle
FIGURE 19.5
Gabriel Knight as seen
from a player-adjusted
camera position.
The Volkswagen bus
would not be visible
if the camera were
behind him.
Player Roles
In most video games, the player's role is largely defined by the challenges offered,
whether as an athlete in a sports game, a pilot in a flight simulator, or a martial arts
expert in a fighting game. But adventure games can be filled with all kinds of
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