Game Development Reference
In-Depth Information
VIEWS UNIQUE TO MILITARY FLIGHT SIMULATORS
The following views are found only in flight simulators—and military ones, at that:
Ground target view. This is a view of the target on the ground that is currently
selected for attack. The camera is positioned at a nearby ground location, facing the
target, and does not move. This view lets the player watch incoming missiles or
bombs arrive to see whether they accurately hit the target.
Bomb or missile view. This is the point of view from a recently released bomb
or missile, as if it had a camera in its nose (as many modern weapons do). This
allows a particularly dramatic perspective as the weapon approaches its target. This
view disappears after the weapon detonates, and the perspective returns to the
default view.
VIEWS UNIQUE TO DRIVING SIMULATORS
The following views occur only in driving simulators. Obviously, the cars are not
drivable from these perspectives, but they are great for instant replays.
Track-side view. Many real racetracks locate cameras at fixed points around the
track, and a good many games emulate this. The game's point of view can be either
locked to a specific location or made to track the player's car as it moves past. It's
also common to have a routine that automatically makes the display switch from
one track-side camera to another to follow the leaders as they go around. This gives
a good simulation of watching televised coverage of a race (see Figure 17.7 ).
Grandstand view. This is the traditional spectator's view of the finish line.
Blimp view. This is a high aerial view looking straight down onto the racetrack
or course, letting you see all the cars at once.
FIGURE 17.7
A typical track-side
view in GT Legends
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