Game Development Reference
In-Depth Information
nature of the challenges offered? Will it make the enemies tougher or weaker,
smarter or more stupid? Will it add or remove challenges entirely?
11. Does the game include positive feedback? If so, how will you control it to avoid
runaway victory for the first player who gets ahead? A time delay? Negative feed-
back? A random factor?
12. How will the player know what to do next? What features does the game include
to prevent stagnation?
13. To what degree is the player required to micromanage the game? Is the player
obliged to look after trivia? Are mechanisms available for the player to delegate
some of these responsibilities to an automated process? If so, can the player be
confident the automated process will make intelligent choices?
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