Game Development Reference
In-Depth Information
7. Are there any global mechanics in the game? What mechanic governs the way
the game changes from mode to mode?
8. For each entity and resource, does it come into the game world at a source, or
does it start off in a game world that does not provide a source for additional enti-
ties or resources? If it does come in at a source, what mechanics control the
production rate of the source?
9. For each entity and resource, does it go out of the game world at a drain, or does
it all remain in the game world and never leave? If it does go out at a drain, what
conditions cause it to drain?
10. What conversion processes exist in your world? What trader processes exist? Do
any feedback loops or mutual dependencies exist? What means have you provided
to break or prevent deadlocks?
11. Can your game get into a state of equilibrium, static or dynamic? Does it include
any form of decay or entropy that prevents states of equilibrium from forming?
12. How do mechanics create active challenges? Do you need to establish any
mechanics to detect if a challenge has been surmounted?
13. How do mechanics implement actions? For each action that may arrive from the
user interface, how do the core mechanics react?
14. For autonomous entities such as nonplayer characters, what mechanics control
their behavior? What mechanics define their AI?
Search WWH ::




Custom Search