Game Development Reference
In-Depth Information
PART ONE
Chapter 1: Games and Video Games
Chapter 2: Design Components and Processes
Chapter 3: Game Concepts
Chapter 4: Game Worlds
Chapter 5: Creative and Expressive Play
Chapter 6: Character Development
Chapter 7: Storytelling and Narrative
Chapter 8: User Interfaces
Chapter 9: Gameplay
Chapter 10: Core Mechanics
Chapter 11: Game Balancing
Chapter 12: General Principles of Level Design
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