Game Development Reference
In-Depth Information
7. What about the avatar will intrigue and interest the player?
8. What about the avatar will encourage the player to like him?
9. How will the avatar change and grow throughout the game? Physically, emo-
tionally, intellectually? Or will he remain essentially static?
10. Do the characters correspond to any of Campbell's mythic archetypes? Or do
they have less archetypal, more complex roles to play, and if so, what are they?
11. What sorts of sounds will each character in your game make? What sorts of
music are appropriate for them? How will your choices of sounds and music sup-
port the way you want the player to feel about each character?
12. How do the character's grammar, vocabulary, tone of voice, and speech patterns
contribute to the player's understanding of the character?
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