Game Development Reference
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4. What range of choices am I offering my player? Are there both violent and non-
violent ways to accomplish something? Is the player rewarded in any way for
minimizing casualties, or is he punished for ignoring them?
5. In many games, the end—winning the game—justifies any means that the game
allows. Do I want to define the victory conditions in such a way that not all means
are acceptable?
6. Are any other ethical questions present in my game world? Can my player lie,
cheat, steal, break promises, or double-cross anyone? Can she abuse, torture, or
enslave anyone? Are there positive or negative consequences for these actions?
7. Does my world contain any ethical ambiguities or moral dilemmas? How does
making one choice over another affect the player, the plot, and the gameplay?
8. How realistic is my portrayal of violence? Does the realism appropriately serve
the entertainment value of the game?
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