Game Development Reference
In-Depth Information
Listing 6-1. Total Number of Lines of Source and Headers for Wolf 3D for Gamepark32
gp2xwolf3d>wc -l *.c
1026 fmopl.c
1127 id_ca.c
507 id_us.c
471 id_vh.c
416 jni_wolf.c
355 misc.c
145 objs.c
198 sd_comm.c
166 sd_null.c
758 sd_oss.c
16 test.c
399 vi_comm.c
273 vi_null.c
450 vi_sdl.c
999 wl_act1.c
2622 wl_act2.c
801 wl_act3.c
1483 wl_agent.c
248 wl_debug.c
1411 wl_draw.c
1603 wl_game.c
1424 wl_inter.c
2453 wl_main.c
3626 wl_menu.c
1373 wl_play.c
1483 wl_state.c
731 wl_text.c
26564 total
gp2xwolf3d>wc -l *.h
121 audiosod.h
137 audiowl6.h
108 fmopl.h
144 foreign.h
171 gfxv_sdm.h
242 gfxv_sod.h
185 gfxv_wl1.h
189 gfxv_wl6.h
203 gfxv_wl6_92.h
24 gp2xcont.h
80 id_ca.h
71 id_heads.h
39 id_us.h
60 id_vh.h
69 misc.h
47 sd_comm.h
20 version.h
176 vi_comm.h
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