Game Development Reference
In-Depth Information
LEVEL 5
Bleeps, Blops, Clicks,
and Pops
Sound Design in Games
The History of Sound Design •
Diegetic Sound •
Non-Diegetic Sound •
Sound Ef ects Layers •
Formats for Sound Files •
Birth of Sound Design in a Game •
The Asset List •
Where do Sounds Come From? •
Editing Techniques •
Creating Your Own Sounds •
Meet the Team •
Learning Outcomes:
Understand the workl ow associated with sound design for games •
Learn the role of the sound designer in games •
Know the dif erence between interactive and adaptive audio •
The History of Sound Design
Throughout recorded history, sound has been used in order to express
emotions, feelings and moods within society in general, and the
dramatic arts in particular. Although music was a more common form
of expression, the craft of sound design had its beginnings in the use of
sound to underscore dramatic actions in various forms of theater, such
as Elizabethan plays and Japanese Kabuki. One example of this is a thin
metal sheet shaken vigorously to evoke the sound of thunder. Over the
 
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