Game Development Reference
In-Depth Information
A lot of what drove the player wasn't even so much their
combat but looking around going 'wow, this looks amazing'
and fortunately for us we got a lot of feedback saying it
sounded amazing as well.
Also, I know this is going to sound terribly generic but
each FPS is really unique to the themes that drive the
game and how the player interacts with the world and
makes choices. h e Bioshock series even though they are
considered a mashup of RPG and FPS, use a great deal of
subtlety and dynamic range, whereas something like Halo
4 is a lot more based on steady combat rather than ramped
tension. But its important to i rst i gure out the highest
priority that the design calls for.
Music Rhythm and Audio Only Games
A variety of music and rhythm games. Clockwise from top left: PaRappa the Rapper (1996, Nana-
OnSha/Sony); Dance Dance Revolution (1998, Konami); Milton Bradley's Simon (1978), co-designed
by Ralph Baer; Guitar Hero (2005, Harmonix/Activision).
Music driven interactive games have been around since the seventies
when Milton Bradley's Simon appeared on the scene. More recent
games include Parappa the Rapper , Dance Dance Revolution , Guitar Hero
and Rock Band . As the name would suggest, these games use music or
rhythm as both a goal, and a way to dictate the gameplay mechanic.
 
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