Game Development Reference
In-Depth Information
However, we can use silence to our advantage in our quest for
understanding game audio. Imagine what the experience would
be of playing a game without audio. Sound interesting?
Conclusion
Sound for games is not a single discipline, but a combination of
disciplines that all come together to create a complete sound design.
You may just be interested in one of these areas such as music, but a
complete understanding of the overall system is essential to creating
satisfying game audio experiences.
Find out for yourself
by going over to the
App, and in the main
classroom area, simply
click on the Holo Deck
and choose Breakout.
Have fun!
In this chapter we have also tried to give you a basic grounding in the
state of the game industry as a whole. It is vital that you are aware of the
basic business trends in games—all this information is part of being a
good game audio citizen, and frankly a large part of what will get you
hired in the i eld.
Unlike i lm, TV and other forms of linear media, each game you work
on is uniquely individual, with rules and characteristics that dei ne
how the interaction, and thus the audio, functions in that world. Audio
people have to look at issues of game design critically in order to create
satisfying aural landscapes. I encourage you to think of yourself as a
audio explorer. Who knows—you just might i nd that the technology of
games is far more fascinating than you ever imagined!
The Interactive
Quiz for this Level is
available in the App. In
the main Classroom,
click on the Quiz
topic to test your
knowledge!
 
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