Game Development Reference
In-Depth Information
LEVEL 14
Show Me The Money
Getting a Job in Sound For Games
Getting Into the Game Audio Business •
Jobs in Sound: Steve's Grand Theory of Adaptation ! •
Questions, Questions, Questions! •
Marketing Yourself: Preparing a Killer Resume, Portfolio and Website •
The Importance of Networking •
Networking/Skill-Polishing with Game Jams •
Learning Outcomes:
Identify careers opportunities in sound for games •
Know how to develop a media rich portfolio website •
Understand the business of game audio •
Getting Into the Game
Audio Business
The business of games is huge. There's room out there for composers,
players, producers, engineers, implementers and many more. Roles and
titles change all the time, in previous levels we have gone through many
of the most common roles that exist in the industry. Armed with this
knowledge, you should have a general overview of who you might meet
out in the i eld and a basic understanding of what they do.
Now it's time to think about what you want to do. What are your
strengths and weaknesses and how can they be put to best use? This
level is all about you—nice, right?
The i rst fact of life in business is adaptability. Games are a rapidly
changing, fast-paced and high-tech industry. The more adaptable you
are, the clearer your options will become.
 
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