Game Development Reference
In-Depth Information
Conclusion
We've now come to the end of our time in Unity. We've spent time
learning about the specii cs of importing audio and the various settings
available on Audio Sources. We've also investigated the basics of simple
interactivity via scripting in order to trigger sound events, which is a
very common thing to do inside games, and we've even covered a few
other methods by which sounds can be triggered more accurately.
There's a ton more that you can cover yourself if you're curious by
investigating some of the sources we've mentioned. At the next Level
we'll be looking at the recent explosion in the mobile, casual and social
game markets.
The Interactive
Quiz for this Level is
available in the App.
In the Classroom, click
on the Quiz book to
test your knowledge!
 
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