Game Development Reference
In-Depth Information
professional. This can involve either basic normalizing or premixing your
i les before bouncing them. Interactivity changes the landscape of your
audio workl ow, and of how we think about mixing audio for games.
The extra element of indeterminacy forces us to be prepared to have
sound triggered in multiple ways and at a moment's notice. Now that
you have a deeper understanding of how to prepare assets for use in a
game engine, let's cover what a game engine actually IS. As you power
up to the next Level, we'll cover in more detail how these engines are
structured. We'll examine how they developed over time, and how they
work to organize and trigger sounds and other media. See you there!
The Interactive
Quiz for this Level is
available in the App.
In the Classroom, click
on the Quiz book to
test your knowledge!
 
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